THE EDITORIAL DESK
Journal & field notes
Ideas, context and recommendations from the editors.
01GUIDEHow to choose a game by the time you actually haveA practical way to match a game’s pace to a busy week.↗02FIELD NOTEDifficulty is a design choice, not a scoreWhat challenge can add to an experience — and when it gets in the way.↗03ESSAYThe case for finishing fewer gamesA healthier approach to backlogs, attention and playtime.↗